const vec2 = require('../../maths/vec2')
const isA = require('./isA')
const toOutlines = require('./toOutlines')
/**
* Determine if the given object is a valid geom2.
* Checks for closedness, self-edges, and valid data points.
*
* **If the geometry is not valid, an exception will be thrown with details of the geometry error.**
*
* @param {Object} object - the object to interrogate
* @throws {Error} error if the geometry is not valid
* @alias module:modeling/geometries/geom2.validate
*/
const validate = (object) => {
if (!isA(object)) {
throw new Error('invalid geom2 structure')
}
// check for closedness
toOutlines(object)
// check for self-edges
object.sides.forEach((side) => {
if (vec2.equals(side[0], side[1])) {
throw new Error(`geom2 self-edge ${side[0]}`)
}
})
// check transforms
if (!object.transforms.every(Number.isFinite)) {
throw new Error(`geom2 invalid transforms ${object.transforms}`)
}
}
module.exports = validate