const mat4 = require('../../maths/mat4')
const reverse = require('./reverse.js')
/**
* Transform the given geometry using the given matrix.
* This is a lazy transform of the sides, as this function only adjusts the transforms.
* The transforms are applied when accessing the sides via toSides().
* @param {mat4} matrix - the matrix to transform with
* @param {geom2} geometry - the geometry to transform
* @returns {geom2} a new geometry
* @alias module:modeling/geometries/geom2.transform
*
* @example
* let newgeometry = transform(fromZRotation(degToRad(90)), geometry)
*/
const transform = (matrix, geometry) => {
const transforms = mat4.multiply(mat4.create(), matrix, geometry.transforms)
const transformed = Object.assign({}, geometry, { transforms })
// determine if the transform is mirroring in 2D
if (matrix[0] * matrix[5] - matrix[4] * matrix[1] < 0) {
// reverse the order to preserve the orientation
return reverse(transformed)
}
return transformed
}
module.exports = transform